This game is not as complete as I would like, and was made over the weekend before the jam ended.

Credits:

The art assets came from https://itch.io/c/1666408/critters

The following things have been fixed and will be uploaded after the voting period:

* Fixed health bars changing color for units that have not taken damage.

* Fixed issue with enemy units death animation periodically not working properly.

* Changed enemy attack animation to be 1 second.

* Changed pickup items to use the player character's entire body instead of a smaller area section for a nicer pickup experience.

* Health Potions now provide a random health amount between a min and max range.

* Enemy units now damage the player's health by an amount between a min and max range.

* The damage an Enemy unit receives when attacked is now an amount between a min and max range.

* When an enemy dies the player can now walk through their bodies without taking damage.

* Enemy units change patrol direction when they meet each other. This prevents multiple enemy units occupying the same space when attacking the player.


Updated 17 days ago
Published 21 days ago
StatusReleased
PlatformsHTML5
AuthorAnthony Irwin
GenrePlatformer
Made withGodot
TagsGodot

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