Critters Game Jam
This game is not as complete as I would like, and was made over the weekend before the jam ended.
Credits:
The art assets came from https://itch.io/c/1666408/critters
The following things have been fixed and will be uploaded after the voting period:
* Fixed health bars changing color for units that have not taken damage.
* Fixed issue with enemy units death animation periodically not working properly.
* Changed enemy attack animation to be 1 second.
* Changed pickup items to use the player character's entire body instead of a smaller area section for a nicer pickup experience.
* Health Potions now provide a random health amount between a min and max range.
* Enemy units now damage the player's health by an amount between a min and max range.
* The damage an Enemy unit receives when attacked is now an amount between a min and max range.
* When an enemy dies the player can now walk through their bodies without taking damage.
* Enemy units change patrol direction when they meet each other. This prevents multiple enemy units occupying the same space when attacking the player.
Updated | 17 days ago |
Published | 21 days ago |
Status | Released |
Platforms | HTML5 |
Author | Anthony Irwin |
Genre | Platformer |
Made with | Godot |
Tags | Godot |
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